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Hellboy: The Roleplaying Game

Your footsteps slosh and splash, echoing on the stone walls of a cave under a cliché of a house, a ruined Victorian style. Your flashlight flickers. As you shake it, you feel something cold and damp slither up your leg. Oh great, you think as you pull out your B.P.R.D.-issued sidearm. Tentacles.

Here at Red Scar Publishing, we are excited to announce a fresh collaboration with Mantic Games for a new venture, Hellboy: The Roleplaying Game. Developed by ourselves and produced by Mantic, Hellboy: The RPG is set in Mike Mignola’s dark and exciting world, where you can now become an agent with B.P.R.D. You’ll find famous villains, legendary agents, fantastical settings and more to create your own adventures.

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New and Overdue Introductions

For a little while now, the Red Scar team has mainly consisted of Marc, a number of amazing freelancers, and as many of his family as he can rope in to help.

By a Factor of Two!

Thankfully, Marc is no longer the only full timer on the books! Gone are the days of holding team meetings with himself in multiple chairs! The amazingly talented Kimberly Nugent, who has worked as part of the Red Scar collaborative for many years, has recently joined the team as a full-time staffer.

Kimberly joins the Red Scar Team!
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Free New Adventure for the Kings of War RPG!

Free Short Adventure

We hope this post finds you safe and well at the moment. If you enjoy tabletop roleplaying of the fantasy genre, then we have just the thing for you!

We are very pleased to announce the release of our free short adventure, the Quartet of Silence.

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The Skylark Has Landed!

The Skylark Has Landed!

Keep your radios tuned to the RS setting! We have an important update inbound regarding the Devils Run RPG. Overland supplies have been spotted in the vicinity and scouts have been tasked. More info to follow…

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Red Scar Development Blog 06

Bringing the Corsair to Life

In Red Scar Development Blog 06, we speak with 5e Kings of War Developer, Alex Delaney, about his process with the Corsair archetype for Kings of War the Roleplaying Game.

Where does your creative process begin for adapting a Kings of War archetype and were there any challenges to the Corsair archetype in particular?

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