Auguries have been cast, the stars have aligned, and prophecies have come to fruition. Thanks to the mighty powers of the Shining Ones, the Kings of War RPG will be @ Gen Con!
What is Gen Con?
Gen Con is the premier tabletop gaming event in the world. Over 60,000 people will be making their way to the Indiana Convention Center, Indianapolis, from the 1st to the 4th of August. With all manner of games and gaming experiences available, Kings of War the Roleplaying Game now joins the list of those you can try for free!
How Do I Join the Kings of War RPG?
Simply head to the Gen Con website. Click on the Find Events tab on the left of the page. Search for the Kings of War RPG session using one of these three codes:
RPG19165543 – Friday 8am Session
RPG19165543 – Friday 1pm Session
RPG19165527 – Saturday 8am Session
Hurry, though, because places are extremely limited!
Mantic Open Evening
Mantic will also be hosting an Open Evening. There’s plenty on offer there too, including more demo games of the Kings of War the Roleplaying Game. A ticket for this event snags a whole host of goodies, so make sure to book in soon!
Join Pannithor’s mightiest heroes and start forging your own legend with Kings of War the Roleplaying Game this coming weekend.
We’re taking a departure from the rules development side of the blog for Red Scar Development 03. Mark Barber of ‘Steps to Deliverance‘ fame has joined the team and written a guest blog to introduce the plans that are afoot!
Development Blog 03: Beyond Deliverance
Fantasy RPGs have stood the test of time for several decades now, with a reported spike in popularity in recent years. Following news that Mantic’s Kings of War setting will soon be a world open for exploration and adventure in this format, fans of the game across the globe have already been showing their excitement with a steady stream of social media comments. However, I’m even more excited than them because I’ve somehow wangled my way into an opportunity to write for it!
So, what am I doing, where do I begin, and what’s the process?
My task in all of this is to write a campaign aimed at a party of good or neutral aligned player characters (PCs) which will link a number of adventures and span an extended period of time within the game. After chatting through a few options with the fine minds at Red Scar, we decided to come up with a campaign which will thread in and around the events occurring in the Kings of War novel ‘Steps to Deliverance’. Doing so will give the players an opportunity to have an indirect involvement with some of the key events in the novel and allow them to interact with some of the established characters.
With that in mind, the first step I’m undertaking is the planning of a rough story arc for the players (and that’s currently Top Secret!), which includes the setting for the campaign itself. Given that the novel is set in the rural northeast of Basilea, that is the obvious place to start. Fortunately, there is a good amount of reference material to draw from in the core rulebooks for both Kings of War and Vanguard, plus some contained in previous sourcebooks. The map of Basilea lays out the basic geography, so, with Mantic kindly approving the plans and schemes I wrote in ‘Steps to Deliverance’, the next step is to delve a bit deeper into the area of the world the players will find themselves in during the course of the campaign.
The Shining Bulwark
The Hegemony of Basilea is a rather unique
place. Whereas the Kingdoms of Men are classed as ‘neutral’ in their alignment,
the Basileans are most definitely ‘good’. This is backed up with the history of
Basilea; a faction who are literally the chosen people of the Shinning Ones —
the good deities of Pannithor. We also know that Basilea is a nation of great
wealth, power and security. So, in a nation favoured by the gods themselves
with securely defended borders, is there really any opportunity for adventure?
The answer is yes! Very much so.
Starting with the most obvious threat, the
Abyss itself — the figurative and literal gateway to hell — is northeast of
Basilea, and not by that far, marking this part of the noble country as the
closest to the Abyss and therefore the most under threat from attack. The
mountainous terrain in the area makes it difficult to build an extensive wall
of defenses, so there are always gaps that Abyssal or orc warbands can exploit
to cross the border. Though this doesn’t mean that the spawn of the Abyss or
hulking orcs will be found wandering the streets of Basilean towns, it does
mean that they are well-placed to cause havoc and mayhem; the sort of calamity
a group of heroes would be required to stop. The Abyssals have a long reach,
however. Anybody familiar with Vanguard will know they can and do make use of
arcane portals to travel great distances, so it is possible for the Abyssal
threat to appear in the very heart of Basilea in smaller numbers.
If Abyssals and orcs aren’t your thing, the
opening Kings of War novel revealed that the foothills and mountains of the
region known as Tarkis are also home to networks of subterranean barrows and
burials sites, many filled with treasures from ancient civilizations. But the
trouble with the dead is they don’t always stay that way. This region of
Basilea has a history of troublesome undead roused from their slumber by greedy
adventurers. And then there are the Nightstalkers who murderously haunt the
isolated farmsteads, manor houses, and mines of rural Basilea. In short,
there’s plenty for the up-and-coming adventurer to warm up their sword arm
Now, all of that is useable information for
anybody who wants to plan a Kings of War or Vanguard campaign involving
Basileans and their host of enemies. So what makes an RPG different? In RPGs,
there’s a lot more to the game than just fighting. To dig deeper into that element,
I needed to scratch my head a bit more about what day-to-day life is like in
Lending from history, there are certain
themes running through the societies of both classical and medieval Western
Europe and, judging on the aesthetics of the Basilean military, that seemed a
pretty good place to start. Whilst the Hegemon retains overall control as the
head of state and the head of the church combined, there is also a
democratically elected Duma who theoretically represents the people’s will. So,
even with a democracy of sorts in place there is a dictator-like figure at the
top, and this fits in rather nicely with a caste system built on social status being
heavily influenced by birth.
Does this matter in an RPG? Absolutely!
Players may have envisaged an anarchic society where physical strength and
martial aptitude allow their character to say and do as they feel — and other
campaigns may very well delve into this type of setting — but that isn’t going
to happen in Basilea. In a secure state with a strict class system, the law is
the law. Even in a situation where it is enacted by corrupt individuals, the
PCs will have to be clever in how they conduct themselves socially. In other words,
if you are thinking of creating a powerhouse barbarian character armed only
with a greatsword and a mullet, think twice before committing! In this setting,
those social and intelligence-based trades and Keywords will really come in
To sum up, we’re in the early planning of this part of the Kings of War RPG, but right now we’re looking at players roaming the very frontiers of a civilized and affluent nation, fighting the good fight against a host of evil adversaries as well as being caught up in the politics and power struggles of a society on the very fringe of the Hegemon’s authority. Success will depend on skill in combat, the aptitude to survive the harsh environment, and the social skills to exploit situations as they present themselves in the fickle local politics of the area. But, it is early days! We are always open to suggestions, ideas, and comments, so if there is anything you really want to see in this campaign or, indeed, any other, please contact Red Scar.
We hope you enjoyed Development Blog 03. We’ll keep you informed on progress!
It’s Time to Seize Pannithor’s Crown in Kings of War the Roleplaying Game
fog had crept over the blood-soaked field, smothering both the dead and the
cawing of the gathering crows. The cloying mist had turned the moans of the
dying into an eerie dirge to Gnaeus Sallustis’s ears as he sat in quiet contemplation,
counting the dead and remembering the faces of his fallen warriors. Nakir
stirred and growled beneath him, his harness jangling as he shifted. The
goblins had been annihilated, but the pyrrhic victory had once again carried a
great cost. The dark forces of the world had rampaged forth from the Forest of
Galahir too often recently. The towns and villages needed uniting. Forging a
realm would require someone strong to triumph and earn the crown. It was time
to find a new King or Queen of War.
Red Scar Publishing is collaborating with Mantic Games to bring their popular fantasy setting to life with Kings of War the Roleplaying Game. Launching on Kickstarter in August 2019, players will begin as heroes and climb towards the true powers of their realm as they complete quests across a lush, rich world. Driven by Red Scar Publishing’s ENnie award-winning Creative Director, Marc Langworthy, the Kings of War RPG draws together Red Scar, Mantic, and Winged Hussar to delve deeper into the rich lore established by the Kings of War tabletop wargame and its siblings.
Mantic’s gaming vision is to create games that are accessible while remaining immersive and rewarding, and the Kings of War RPG is no different. The innovative TriCore ruleset is a lightweight system that gives the players scope to prove their heroism without being too complex or serving as a barrier to entry. Using a Dicepool and Keyword mechanic, characters begin with a standard Dicepool and apply Keywords from their stats, skills and gear to gain extra dice. Players can select familiar character sets and races drawn from the wide range of good, neutral and evil races found throughout Pannithor.
Early playtesting has been very
positive and the game has scored highly in development with both hardcore Kings
of War fans and traditional D&D5E players.
Red Scar are very pleased to announce a new 2d20 license with British gaming giant Modiphius that will allow use of their impressive 2d20 system.
It may come as no surprise to some that Red Scar’s very own Marc Langworthy has been involved with many of Modiphius‘ RPG lines, including Mutant Chronicles 3rd Edition, Infinity, and Conan. With contributions ranging from storyline and rules to content, to line management of products, he’s learnt a thing or two about the system along the way. Switching to 2d20 will be as natural as night following day.
Why the switch?
Firstly, 2d20 is not only a tried, tested, and balanced system, it’s also well-regarded within the gaming community. Secondly, based on feedback, we also feel that our own TriCore system isn’t quite there yet. Rather than hold up the relaunch of the kickstarter further, we spoke to Chris Birch (head honcho at Modiphius) and asked if we could license the system that has piloted so many successful RPGs recently; in addition to those mentioned previously, there’s also Star Trek Adventures and the forthcoming John Carter.
Changing to 2d20 will not only be seamless, but also well supported. Behind the scenes, the Modiphius family are amazingly supportive and on-hand to offer assistance when and where they can. The Quickstart 2d20 re-write will be made available as soon as it clears approvals, so look forward to further news on that soon!
We are very proud to announce ourselves as the very first license holders for the 2d20 system and look forward to meshing the rich post-apocalypse of the Devil’s Run with its innovative mechanics!
Great news folks! Red Scar Publishing has smashed one hundred likes in the wake of our RPG announcement, all thanks to your support and enthusiasm of course! As a small bonus teaser, here is an introductory piece of prose that describes the very moment when Cadence, current High Judge of the Justice faction, decided to take matters into her own hands.
There will plenty of art and prose teasers to follow as we roll along.