It’s Time to Seize Pannithor’s Crown in Kings of War the Roleplaying Game
fog had crept over the blood-soaked field, smothering both the dead and the
cawing of the gathering crows. The cloying mist had turned the moans of the
dying into an eerie dirge to Gnaeus Sallustis’s ears as he sat in quiet contemplation,
counting the dead and remembering the faces of his fallen warriors. Nakir
stirred and growled beneath him, his harness jangling as he shifted. The
goblins had been annihilated, but the pyrrhic victory had once again carried a
great cost. The dark forces of the world had rampaged forth from the Forest of
Galahir too often recently. The towns and villages needed uniting. Forging a
realm would require someone strong to triumph and earn the crown. It was time
to find a new King or Queen of War.
Red Scar Publishing is collaborating with Mantic Games to bring their popular fantasy setting to life with Kings of War the Roleplaying Game. Launching on Kickstarter in August 2019, players will begin as heroes and climb towards the true powers of their realm as they complete quests across a lush, rich world. Driven by Red Scar Publishing’s ENnie award-winning Creative Director, Marc Langworthy, the Kings of War RPG draws together Red Scar, Mantic, and Winged Hussar to delve deeper into the rich lore established by the Kings of War tabletop wargame and its siblings.
Mantic’s gaming vision is to create games that are accessible while remaining immersive and rewarding, and the Kings of War RPG is no different. The innovative TriCore ruleset is a lightweight system that gives the players scope to prove their heroism without being too complex or serving as a barrier to entry. Using a Dicepool and Keyword mechanic, characters begin with a standard Dicepool and apply Keywords from their stats, skills and gear to gain extra dice. Players can select familiar character sets and races drawn from the wide range of good, neutral and evil races found throughout Pannithor.
Early playtesting has been very
positive and the game has scored highly in development with both hardcore Kings
of War fans and traditional D&D5E players.
Red Scar are very pleased to announce a new 2d20 license with British gaming giant Modiphius that will allow use of their impressive 2d20 system.
It may come as no surprise to some that Red Scar’s very own Marc Langworthy has been involved with many of Modiphius‘ RPG lines, including Mutant Chronicles 3rd Edition, Infinity, and Conan. With contributions ranging from storyline and rules to content, to line management of products, he’s learnt a thing or two about the system along the way. Switching to 2d20 will be as natural as night following day.
Why the switch?
Firstly, 2d20 is not only a tried, tested, and balanced system, it’s also well-regarded within the gaming community. Secondly, based on feedback, we also feel that our own TriCore system isn’t quite there yet. Rather than hold up the relaunch of the kickstarter further, we spoke to Chris Birch (head honcho at Modiphius) and asked if we could license the system that has piloted so many successful RPGs recently; in addition to those mentioned previously, there’s also Star Trek Adventures and the forthcoming John Carter.
Changing to 2d20 will not only be seamless, but also well supported. Behind the scenes, the Modiphius family are amazingly supportive and on-hand to offer assistance when and where they can. The Quickstart 2d20 re-write will be made available as soon as it clears approvals, so look forward to further news on that soon!
We are very proud to announce ourselves as the very first license holders for the 2d20 system and look forward to meshing the rich post-apocalypse of the Devil’s Run with its innovative mechanics!
Great news folks! Red Scar Publishing has smashed one hundred likes in the wake of our RPG announcement, all thanks to your support and enthusiasm of course! As a small bonus teaser, here is an introductory piece of prose that describes the very moment when Cadence, current High Judge of the Justice faction, decided to take matters into her own hands.
There will plenty of art and prose teasers to follow as we roll along.